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How to reproduce:
1. Open the attached “IN-104805“ project
2. Wait a few seconds
3. Close the project
4. Observe the crash
Reproducible with: 2023.2.0a14, 6000.0.51f1, 6000.1.9f1, 6000.2.0b7, 6000.3.0a1
Not reproducible with: 2021.3.53f1, 2022.3.63f1, 2023.2.0a13
Reproducible on: MacOS 15.5 (M4)
Not reproducible on: No other environments tested
Notes:
First few lines of the stack trace:
2023.3.0a14, 6000.0.51f1, 6000.3.0a1:
#0 0x00000107b1c034 in block_locate_free #1 0x000001053c56e4 in DynamicHeapAllocator::Allocate(unsigned long, int) #2 0x000001053ca6ac in MemoryManager::Allocate(unsigned long, unsigned long, MemLabelId, AllocateOptions, char const*, int) #3 0x000001053c9bdc in operator new(unsigned long, MemLabelId const&, unsigned long, char const*, int) #4 0x00000105dec5ec in GfxDeviceClient::AllocRenderSurface(bool)
6000.2.0b7
0x34c501554 - /Applications/Unity/Hub/Editor/6000.2.0b7/Unity.app/Contents/Frameworks/MonoBleedingEdge/MonoEmbedRuntime/osx/libmonobdwgc-2.0.dylib : mono_dump_native_crash_info 0x34c6595f0 - /Applications/Unity/Hub/Editor/6000.2.0b7/Unity.app/Contents/Frameworks/MonoBleedingEdge/MonoEmbedRuntime/osx/libmonobdwgc-2.0.dylib : monoeg_assertion_message 0x34c64d4c4 - /Applications/Unity/Hub/Editor/6000.2.0b7/Unity.app/Contents/Frameworks/MonoBleedingEdge/MonoEmbedRuntime/osx/libmonobdwgc-2.0.dylib : mono_thread_info_list_head 0x34c64ebd8 - /Applications/Unity/Hub/Editor/6000.2.0b7/Unity.app/Contents/Frameworks/MonoBleedingEdge/MonoEmbedRuntime/osx/libmonobdwgc-2.0.dylib : mono_thread_info_is_async_context 0x34c5f6628 - /Applications/Unity/Hub/Editor/6000.2.0b7/Unity.app/Contents/Frameworks/MonoBleedingEdge/MonoEmbedRuntime/osx/libmonobdwgc-2.0.dylib : mono_threads_summarize 0x34c50179c - /Applications/Unity/Hub/Editor/6000.2.0b7/Unity.app/Contents/Frameworks/MonoBleedingEdge/MonoEmbedRuntime/osx/libmonobdwgc-2.0.dylib : mono_dump_native_crash_info
6000.1.9f1:
#0 0x0000010753af00 in UnityCreateExternalSurfaceMTL #1 0x0000010753b024 in UnityCreateExternalColorSurfaceMTL #2 0x0000010753f998 in StartFrameRenderingMTL #3 0x0000010752e7a0 in MetalWindow::Reshape(int, int, GraphicsFormat, bool) #4 0x00000105875628 in ThreadedWindow::Reshape(int, int, GraphicsFormat, bool) #5 0x000001078b2004 in GUIViewPlatform::Reshape(GUIView*, int, int, bool)
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