Steps to reproduce:
- Open any Unity project
- Ensure that the 2D SpriteShape package is installed
- Create a new sprite shape (GameObject>2D Object>Sprite Shape>Open Shape)
- Click Edit Spline in the Inspector
- Move any point and observe the Element Inspector overlay in the scene
- Now drag the X or Y value in the same overlay and observe it again
Expected result: the digit count is formatted consistently in both situations (or at least if more digits are displayed when manipulating the point in the scene the size of the field is adjusted to accommodate the whole number)
Actual result: The overlay is displaying many digits after a decimal point when moving the shape point in the scene and the number gets cut off.
Reproducible with: 2023.1.0a1, 2023.2.0a6