Fix landed in 6000.3 and above versions so closing this case.
How to reproduce:
1. Open the attached “IN-134119_ViewportBug” project
2. Open the “SampleScene” Scene
3. Navigate to Assets → Settings → PC_RPAsset
4. In the Inspector window make sure that the Quality → Upscaling Filter is set to either “Automatic” or “Bilinear”
5. Observe the Game view
Actual result: “Main Camera_Right” renders a dark blue background
Expected result: “Main Camera_Right” renders a glowing cube and a blue rectangle
Reproducible with: 2023.3.0b6, 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a6
Not reproducible with: 2023.2.0a23
Could not test with: 2023.3.0a2, 2023.3.0b5 (The Editor threw errors and nothing was Rendered in Game view)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
In Unity versions 6000.4.0b8 and 6000.5.0a6, the issue also reproduces when the Upscaling Filter is set to “Nearest-Neighbor” or “Spatial-Temporal Post-Processing”
In Unity version 2023.3.0a2, “RenderPass”, “BeginSubPass” and “EndRenderPass” errors are thrown, and no camera is being rendered correctly regardless of which mode the Upscaling Filter is set to
In Unity version 2023.3.0b5 nothing was rendered in Game View
In Unity version 2023.3.0b6, “Main Camera_Right” renders a black background and a blue rectangle when the Upscaling Filter is set to either “Automatic” or “Bilinear” or "Nearest Neighbor" and renders just a black background when the Upscaling Filter is set to "FidelityFX Super Resolution 1.0"
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