How to reproduce:
1. Open the user’s attached “Case Malachite.zip” project
2. Enter Play Mode
3. In the Hierarchy window select “HexMap” GameObject
4. In the Inspector window, in the “Grid Manager” Component enable the “Update Map” setting
5. In the Game window observe the green map
Expected result: Map doesn’t have cracks
Actual result: Map does have cracks
Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6
Reproduced on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested
Notes:
If changing “maxLimit” in the “HexChunk.cs” file to 500, then the issue is not reproducible
In the documentation, it says “You can only render a maximum of 1023 instances at once”
Frame debugger shows that only 511 instances are being drawn per call (user’s info)