Unity Issue Tracker - Deleting a ShaderGraph keeps its exposed properties
Fixed
UUM-561
Deleting a ShaderGraph keeps its exposed properties
Unity: Visual Effects
Fixed
2023.1.X
2022.3.X
2021.3.X
Won't Fix
2022.2.X
2022.1.X
Verified on 2023.1.0a18
Verified in version 2022.3.6f1
Next 2022 stream release will be on 2022.3
2022.1 has reached end of life so the issue will be fixed in a newer version.
Repro steps:
1. Import the attached package and open the VFX
2. Observe the exposed float and color properties in the output
3. Delete the Shadergraph asset
4. Observe the exposed properties are still displayed in the VFX Output
5. Re-compile the graph and observe the console error:
New VFX : Exception while compiling expression graph: System.InvalidOperationException: Sequence contains no matching element
Expected outcome:
The VFX Output to remove the no longer existing exposed properties
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