Steps to reproduce:
- Download attached project and open in Unity.
- In the Project Window, select the particleUnlit.mat material.
- Make sure Rendering Mode is set to Subtractive.
- Open the Render Pipeline Converter >> Window >> Rendering >> Render Pipeline Converter.
- Scan and convert particleMaterial.mat material.
- In the Project window, select the particleUnlit.mat material.
- Observe empty Surface Type dropdown.
Actual results: Surface Type dropdown is empty after the conversion.
Expected results: Surface Type dropdown should not be empty after the conversion.
Reproducible with versions:
6000.3.2f1; 6000.5.0a4;
Tested on (OS):
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS Tahoe: 26.1