Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Drag the attached "model.fbx" to the Project window
- Select the "model.fbx" asset
- In the Inspector, enable the "Generate Mesh LODs" property
- Click Apply
- Drag the asset into the Hierarchy or Scene
- Maximise its Inspector by double-clicking on the Inspector tab
Actual results: "NullReferenceException: Object reference not set to an instance of an object" is thrown and Mesh LOD foldout is empty
Expected results: No errors and the foldout content is visible
Reproducible with versions: 6000.4.0a1, 6000.4.0b4, 6000.5.0a4
Not reproducible with versions: 6000.0.65f1, 6000.3.0a6, 6000.3.4f1
Tested on (OS): Windows 11, macOS Tahoe 26.1 (M1)