Steps to reproduce:
- Create a new Unity project
- Create a few assets in the Assets dashboard
- Add 3 "Version labels", which would be different in length
- Verify that they are fully visible in the asset "Versions" section
- Return to an "Asset Manager" window in the engine
- Select the same project and the same asset
- Go to the "Versions" section
- Observe how version labels are displayed
Actual results: The longest version label is visible, others are only visible within a certain window width.
Expected results: All version labels should be visible
Reproducible with versions: 1.7.0 (6000.0.58f1, 6000.2.6f1, 6000.3.0b2)
Tested on (OS): macOS - Sequoia 15.6.1