Steps to reproduce:
- Create a new project
- Go to Assets > Create > Rendering > Device Filters > D3D12 Device Filters
- Select the created asset in the Project window
- Expand any foldout, for example Preferred Graphics Jobs Filters
- Select a different asset in the Project window
- Select the D3D12 Device Filter List asset again
- Observe the foldout state
Actual results: Previously expanded foldouts are collapsed after reselecting the asset
Expected results: Expanded foldouts remain open after reselecting the asset
Reproducible with versions: 6000.4.6f1, 6000.5.0b7, 6000.6.0a4
Can't test with: 6000.3.15f1 (device list asset does not exist)
Tested on (OS): macOS 26.4, Windows 11
Notes:
- Vulkan Device Filter List assets preserve foldout state after reselection, so the current D3D12 behavior is inconsistent