2023.2.XThird Party Issue
Currently, our physics engine (PhysX) can only allow mesh colliders up to about 2M triangles; everything above is unreliable. We've recently started showing a warning in the console about this.
`WI 230154 - TOWERS` object has about 12M triangles, which is a bit over the top. There are two main ways forward from here: either subdivide it into smaller parts that fit within the 2M limitation, or disable the fast midphase in the MeshCollider's cooking options. Cooking will take a while though.