Reproduction steps:
-
- android + vulkan
- built-in renderer (didn’t try URP)
- mockHMD (or openxr android mock runtime)
- this script attached to a gameobject in the scene:
using UnityEngine;
using UnityEngine.XR;
public class ShowBothEyes : MonoBehaviour
{
void Start()
{
XRSettings.gameViewRenderMode = GameViewRenderMode.OcclusionMesh;
}
}
Expected result: Both eyes show correctly
Actual result: Occlusion mesh in right eye is malformed
Reproduced with: 1.3.0-preview.1 (2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11), 1.2.0-preview.1 (2023.1.0a11), 1.1.3-preview.1 (2023.1.0a11)
Reproducible on: Windows 11