#0 0x00000102e53d54 in ScriptableBatchRenderer::GenerateBuiltInCBuffer(RenderNode const&, int, void*, GfxTextureParam*, unsigned int, unsigned int)
#1 0x00000102e52ad8 in ScriptableBatchRenderer::RenderMultipleMeshes(RenderNodeQueue const&, BatchInstanceDataSRPB const*, int, VertexInputMasks)
#2 0x00000102e5581c in ScriptableBatchRenderer::Flush(BatchBreakCause)
#3 0x00000102e4d5ac in ScriptableRenderLoopShadowsJob(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*)
#4 0x000001031e8de0 in GfxDevice::ExecuteAsync(int, void (*)(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch**, GfxDeviceAsyncCommand::Arg const*, JobFence const&)