Press “Customise Player Settings” button in the Build Profiles window
Scroll down and find “Shader Settings”
Change Shader Precision Model from “Platform Default” to “Unified”
Observe the Console window
Actual results: Error is thrown in the Console window:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEditor.EditorGUI/PopupCallbackInfo:SetEnumValueDelegate (object,string[],int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorGUI.cs:4045)
Expected results: No errors are thrown in the Console window
Reproducible with versions: 6000.0.48f1, 6000.1.2f1, 6000.2.0a10
Can’t test with versions: 2022.3.61f1 (old Build Profiles UI)