Reproduction steps:
1. Open the attached “IN-107319.zip” project
2. Open the “OutdoorsScene”
3. From the Hierarchy, select the “Main Camera” GameObject
4. Disable the “Custom Pass Volume” Component
5. Enter Play mode
6. Observe the Game view
Expected result: The Rendering Layer Mask remains on the GameObjects as before
Actual result: The Rendering Layer Mask disappears from GameObjects and no longer shows different brightness levels for different rendering layers
Reproducible with: 2023.3.0a1, 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Reproducible on: Windows 10 (user reported), Windows 11
Not reproducible on: no other environment tested
Notes: