Particles colliding with Depth slide toward Camera
Unity: Visual Effects
VFX Graph
In Progress
7.0.X
Won't Fix
7.0.X
6.7.X
6.6.X
6.5.X
6.4.X
6.3.X
6.2.X
6.1.X
6.0.X
This port is not valid.
This introduces a slight change in behavior to particle motion, so we won't backport this.
Fixed in later tech stream. No plan to back port.
Unity 6000.4 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Fixed in later tech stream. No plan to back port.
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Cancelling 6000.1 ports due to end of life
Steps to reproduce:
import the provided package
if using URP open the scene BugRepro_DepthCollision_Sliding
if using HDRP drop the VFXG VFXG_BugRepro_DepthColl_Sliding in scene, make sure to have a ground plane and some object to collide with.
Actual results: The particles are properly colliding with the DepthBuffer, but are also sliding toward the "VFX Main Camera" (Scene Cam or Main Cam).
Your VFX Main Camera fallback can be set inside the VFXG preferences.
Expected results: With a Static Camera, this sliding behavior shouldn't occur.
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