Reporting on behalf of customer.
In XRDirectInteractor, line 257 has an apparent copy-paste error (from line 241):
m_StayedColliders.Add(m_OverlapSphereHits[i]);
When it should be something like this:
if (m_SphereCastHits[i].collider)
{
m_StayedColliders.Add(m_SphereCastHits[i].collider);
}
The enclosing method EvaluateSphereOverlap() has two different branches where it does a sphere overlap in the first frame or otherwise a sphere cast for following frames. However, in the latter case it wrongly doesn't use the result from the sphere cast but the now quite old result from the sphere overlap done in the first frame.
To get symptoms of this bug, you need to configure the XRDirectInteractor like this:
Improve Accuracy With Sphere Collider = true
Select Action Trigger = State
Please send to XR Interaction team.
Note: No CQA testing was carried out.