Reproduction steps:
1. Open the attached project "ReproProj" with Android
2. Open the “/Assets/Scenes/TextureCombineFailure.unity” Scene
3. Enter the Play Mode
4. Observe the correctly rendered Scene in the Game view window
5. Build and Run on an Android device
6. Observe the Player
Expected result: No artifacts are seen
Actual result: Artifacts in the 3rd and 4th planes
Reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.15f1, 2023.2.0b11, 2023.3.0a7
Testing environment: Windows 10 Enterprise 21H2
Reproducible on:
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650 (Reproduces with OpenXR and Oculus plugins)
Not reproducible on:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76 (No artifacts but renders only text for 3rd and 4th planes)
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76 (No artifacts but renders only text for 3rd and 4th planes)
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830 (No artifacts but 3rd and 4th plane is black)
Windows Standalone Player
Editor Play Mode
Notes:
- Using Graphics.Blit() resolves the issue
- Reproducible on Quest 2 with OpenXR and Oculus XR Plugin
- Reproducible on Quest 2 with OpenGLES3, but not Vulkan
- FAV for the OnePlus 7 Pro is 2022.2.0b9
- Reproducible on OnePlus 7 Pro with OpenGLES3 and Vulkan