Unity Issue Tracker - New ShaderGraph SubGraph remains dirty when the non-existing changes are discarded
Closed
UUM-97597
New ShaderGraph SubGraph remains dirty when the non-existing changes are discarded
Unity: ShaderGraph
Won't Fix
6.2.X
6.1.X
6.0.X
2022.3.X
Unable to repro in Unity 6000.2.0a9 on Windows. Adding and opening a new subgraph did not result in it being marked with an asterisk in this version. The issue may have been fixed by a previous or upcoming change.
Unable to repro in Unity 6000.1.0b13 on Windows. Adding and opening a new subgraph did not result in it being marked with an asterisk in this version. The issue may have been fixed by a previous or upcoming change.
How to reproduce:
1. Create and open a new project
2. Install the ShaderGraph package from the Package Manager
3. Create a ShaderGraph > Blank Asset and open it
4. Create a ShaderGraph > Subgraph and drag it onto the Shadergraph window
5. Double-click on the Subgraph to open it in the Shadergraph window
6. Observe the window name
Expected result: The Subgraph name has no asterisk at the end, indicating that it is not dirty
Actual result: The Subgraph name has an asterisk at the end, indicating that it is dirty