How to reproduce:
1. Open the attached "Ermoupoli 1800 65.zip" project
2. Open the "Main Scene"
3. Observe the "L Amerique" GameObject in the Scene view
Actual result: The "L Amerique" GameObject or some of its parts are lit in a multi-color gradient
Expected result: The "L Amerique" GameObject is lit normally and has proper colors, same as its texture (white wall)
Reproducible with: 6000.0.9f1, 6000.0.76f1, 6000.3.16f1, 6000.4.9f1, 6000.5.0b10
Not reproducible with: 6000.0.8f1 (fa7102f01711)
Could not test with: 6000.6.0a6 (Lighting in project breaks, not reproducible in a new project)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- If the issue is not present, bake the lighting in the scene (Using “Progressive CPU” lightmapper, as using GPU to bake may currently cause the project to crash)
- Enabling Screen Space Global Illumination (In the "Sky and Fog Volume" under "Scene Settings") causes wrong colors on all of the building