Reproduction steps:
1. Open the attached “IN-111513.zip” project
2. Go to File > New Scene
3. Select “Basic (URP)” and Create
4. Save the Scene and give it any name
5. Observe the Console
Expected result: Log as such “OnWillSaveAssets: Assets/(Scene_name).unity" is visible
Actual result: Empty log “OnWillSaveAssets:" is visible
Reproducible with: 2022.3.66f1, 6000.0.56f1, 6000.2.2f1, 6000.3.0a6
Reproducible on: macOS 15.5 (M3 Max), Windows 11
Not reproducible on: no other environments tested
Notes:
- Other asset types (e.g., Prefabs) show correct behavior - the log includes the asset path when saving
- This prevents from validating or blocking scene saves using OnWillSaveAssets