Steps to reproduce:
1. Open the attached “IN-137457_SpriteAtlasTest.zip”
2. Open the “SceneEmpty” scene
3. Capture Editor memory with the Memory Profiler (Window → Analysis → Memory Profiler)
4. Observe the Sprite Atlas textures are not present in memory
5. Build the Player
6. Capture Editor memory with the Unity Memory Profiler
7. Observe the Memory Profiler
Actual result: Sprite atlas textures from all the build Scenes included in the build persist in memory after the build
Expected result: No sprite atlas textures are in memory after the build
Reproducible with: 2023.1.0a3, 6000.0.71f1, 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1
Reproducible on: macOS Sequoia 15.7.4 (M1 Max)
Not reproducible on: No other environments tested