No snapping occurs when aligning the Shader Graph node with the another node
Unity: ShaderGraph
Won't Fix
6.0.X
2022.3.X
2021.3.X
We're reviewing our UI/UX implementation and should address this issue in a future version through a larger overhaul.
How to reproduce:
1. Create a URP project
2. Create any Shader Graph
3. Open the Shader Graph and create any two nodes
4. Try placing one node aligned with another
Expected results: When the alignment guidelines appear, releasing the node near the guidelines automatically snaps it to them
Actual results: Alignment guidelines are shown even when the node has a big offset, releasing the node close to guidelines doesn't snap it to them