When calling RenderPipeline.SubmitRenderRequest with Native Render Pass enabled on the renderer, there's errors in the console due to size mismatch.
RenderPass: The dimensions or sample count of attachment 0 do not match RenderPass specifications (1536 x 864 1AA) vs (1920 x 1080 1AA).
BeginSubPass: Not inside a Renderpass
EndRenderPass: Not inside a Renderpass
(Here, game view is 1536 x 864, destination render texture is 1920 x 1080.)
I haven't tested on other versions, so I don't know if it's a regression.
Repro:
Open the SampleScene in the attached project.
Play.
Notice the RenderTexture in the assets.
Expected: The scene renders to the render texture.
Actual: The render texture is always black and there's errors in the console (see above).
Disabling native render pass fixes it, setting the render scale to 1 also fixes it.
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Have a workaround or additional info about this issue?