Steps to reproduce:
1. Open the “IN-96097” project
2. Open the “ApvInfSenarioBlend” scene
3. Make sure that the Shader Precision Model in Player Settings → Other Settings is set to Unified
4. Enter Play Mode
5. Observe the Game/Simulator view
Expected result: Shows the scene without any artifacts
Actual result: Red squared artifacts in the scene
Reproducible with: 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Could not test with: 2022.3.59f1 (does not support APV)
Testing environment: Windows 11 Pro, macOS 15.3.1 (Intel), macOS 15.3.1 (M2 Max) (by user)
Not reproduced on: No other environment was tested
Notes:
- Also reproducible with iOS and Android but regardless of what Shader Precision Model is set to
- Reproducible in Windows Standalone build (only when the Shader Precision Model is set to Unified) (by user) (did not reproduce locally by CQA)
- Delete the /Library folder if there are Burst package errors
- Moving the slider in the top left side of the screen results in more artifacts in the scene