Volumetric clouds are synced per camera and not via a global time leading to discrepencies when you have a cameras that updates at different rate
Unity: HD RP
HDRP
Fixed
2023.2.X
2023.1.X
2022.2.X
Won't Fix
2021.3.X
Fixed UUM-21985: "[HDRP] Volumetric clouds are synced per camera and not via a global time leading to discrepencies when you have a cameras that updates at different rate"
Repro steps :
Open attached project
Open scene called "Clouds"
Press Play
Select disabled gameobject called Camera and enable it / disable it
Expected : the result should be the same (as it is with cloud layer)
Result : each time the second camera is enabled the volumetric clouds are reset and both camera are not in sync anymore.
Additional info:
Does not happen with cloud layer
Same happens with Reflection Probe when they are configured to show Volumetric Clouds
Environment :
Windows 10
Unity 2023.1.0a25
HDRP 15.0.3
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