How to reproduce:
1. Open the “renderTextureCookie.zip” project
2. Open the “SampleScene“
3. Build and Run for Android
Expected result: The light circle with a rotating cube is rendered
Actual result: The light circle with a rotating cube is not rendered
Reproducible with: 2022.1.0b1 (4897ee769494), 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Reproducible environment: macOS 15.3.1 (M4 Max), Windows 11 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00617, Xiaomi Redmi Note 11S, Android 11, CPU: MediaTek Helio G96 (MT6781), GPU: Mali-G57 MC2
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Galaxy Tab A9, SM-X110, One UI Version 6.1, Android version 14 (Reporters)
Not reproducible with these devices:
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00626, iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, GPU: Apple designed, OS: 18.3.1
Notes:
- Not reproducible in the Editor and Standalone (in Standalone same errors but the light cookie is rendered)
- Reproducible with both Vulkan and OpenGLES3 Graphics API
- If In the “New Render Texture“ asset the Anti-aliasing is set to None issue does not reproduce
- MSAA in the Universal Render Pipeline Asset is set to be 2x