Unity Issue Tracker - Game View Scale changes when a SceneView is opened on a different screen with a different Display Scale
Open
UUM-107781
Game View Scale changes when a SceneView is opened on a different screen with a different Display Scale
Unity: Game View
Won't Fix
6.2.X
6.1.X
6.0.X
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
How to reproduce:
1. Open the project “IN-102289_GK2Updated”
2. Move the Scene Tab (can be any Editor tab) to a different screen
3. In the Game View Tab set the Scale to the lowest possible value
4. Change the Scale level on that screen via the OS options (Windows: Settings → Display → Select Monitor → Scale)
5. Click and/or move the mouse on either the Game Tab Unity Editor Window or the Scene Tab Window
6. Observe the Game View Tab
Expected result: The scale does not change automatically
Actual result: The scale changes erratically
Reproducible with: 6000.0.49f1, 6000.1.3f1, 6000.2.0b3
Could not test with: 2022.3.62f1 (custom scripts depend on newer package methods)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
For the issue to reproduce, make sure that all the errors are clearable (Console → Clear)
Sometimes changing the Display Scale is not required to reproduce, however this seemed to be the best way to reproduce the issue consistently
The setup used:
Main Editor Window with the Game View Tab: 3840x2160 (150% scale), 2560x1440 (250% scale)
Scene View Tab: 3840x2160 (350%, 400% scale)
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