Steps to reproduce:
1. Open the user’s attached project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Go to File > Build Settings > Build And Run
4. Observe the Console window
Expected result: Build is compiled successfully
Actual result: Build fails to compile due to “Shader error in 'Shader Graphs/glTF-unlit': 'CustomLight_float': output parameter 'Direction' not completely initialized at Assets/Shaders/UnlitReceiveShadow/CustomLight_float.hlsl(5)“ error
Reproducible with: 2020.3.40f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b7, 2023.1.0a11
Reproducible on: Windows 10
Notes:
1. Build is compiled successfully when building on top of the failed build files
2. Reproducible with URP and HDRP packages
3. Not reproducible with built-in RP