Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/Scenes/SampleSceneUnbounded.unity“ Scene
3. Select the “Volume Camera“ GameObject in the Hierarchy
4. Modify the Transform Position to (0; -1; -0.5) in the Inspector
5. Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
6. Run the build on an Apple Vision Pro device or visionOS simulator
7. Pick up any object and observe the interactions with it
Expected result: The object’s pivot/grab point is at the interaction point
Actual result: The object’s pivot/grab point has an offset
Reproducible with: 2.0.0-pre.3 (6000.0.3f1) - User’s version
Not reproducible with: 1.2.3 (2022.3.35f1) - User’s version
Reproducible on: MR on Apple Vision Pro device - User’s platform
Not reproducible on: MR on visionOS 1.1 Simulator