See this discussion thread
Steps to reproduce:
- In a project with shadergraph, when editing a shadergraph
- Create a node with UV input dropdown (UV, Tiling and Offset, Rotate ...)
- Select any other UV than UV0
Actual results:
The preview display is black.
Expected results:
The preview display should be the same as UV0.
Reproducible with versions: 6.5.0a6, 6.3.0f1
Not reproducible with versions: 2022.3.62f3
Can’t test with versions:
Tested on (OS): Windows
Notes: