How to reproduce:
1. Create and open a new project
2. In the Hierarchy, right-click and select “3D GameObject → Cube”
3. Drag and drop the cube from the Hierarchy into the Project window to create a Prefab
4. In the Inspector, take note of the Prefab’s position
5. Move or rotate the Scene view camera slightly
6. Drag and drop the Prefab from the Project window to the Hierarchy window
7. In the Inspector and Scene view, observe the instantiated Prefab’s position
Expected result: The position of the instantiated Prefab is equal to the position shown in the Project window
Actual result: The position of the instantiated Prefab differs from the position shown in the Project window
Reproducible with: 6000.1.0b3, 6000.1.2f1, 6000.2.0a10
Not reproducible with: 2021.3.51f1, 2022.3.61f1 (e6a1f07378cd), 6000.0.48f1, 6000.1.0b2
Reproducible on: Windows 10 (by user), Windows 11
Not reproducible on: No other environments tested
Note: The Prefab is instantiated relative to the Scene view camera’s position/rotation, hence the need for step 5