Steps:
- Add GameObject to the Hierarchy
- Drag it to Project Browser to make a prefab
- Open newly created prefab in isolation or inContext
- Make changes to some of Transform value
- Save the prefab
- Got to main stage (e.g. by clicking Scenes in breadcrumbs)
Result: RegisterUndoOperation(begin) - m_UndoStack.size(91) != m_UndoFilePosition.size(94) assertion thrown into Console