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Synopsis:
When building XRI Starter Assets DemoScene in Unity 6000.5.0b10, the following shader generates the warnings listed below:
Assets\Samples\XR Interaction Toolkit\3.5.1\Starter Assets\Shaders\Interactable
Steps to reproduce:
Actual results:
There are shader errors. A few of these pertain to a shader that is provided by XRI Starter Assets; see below for a list of these.
Expected results:
No shader errors.
Shader Errors:
Shader warning in 'Shader Graphs/Interactable': use of potentially uninitialized variable (LightingPhysicallyBased) at /Users/dennisd/Documents/UnityProj/6.5/XRI_351_Bugs/Library/PackageCache/com.unity.render-pipelines.universal@58c35a549d38/ShaderLibrary/Lighting.hlsl(93) (on vulkan)
Compiling Subshader: 0, Pass: ForwardLit, Vertex program with EVALUATE_SH_VERTEX STEREO_MULTIVIEW_ON _LIGHT_COOKIES _LIGHT_LAYERS _MAIN_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION
Platform defines: SHADER_API_MOBILE UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
Disabled keywords: DEBUG_DISPLAY DIRLIGHTMAP_COMBINED DOTS_INSTANCING_ON DYNAMICLIGHTMAP_ON EVALUATE_SH_MIXED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_BICUBIC_SAMPLING LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 REFLECTION_PROBE_ROTATION SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 SHADOWS_SHADOWMASK UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING USE_LEGACY_LIGHTMAPS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _ALPHAMODULATE_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _CLUSTER_LIGHT_LOOP _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _RECEIVE_SHADOWS_OFF _REFLECTION_PROBE_ATLAS _SCREEN_SPACE_IRRADIANCE _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT _SHADOWS_SOFT_HIGH _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SPECULAR_SETUP _SURFACE_TYPE_TRANSPARENT _WRITE_RENDERING_LAYERS
Shader warning in 'Shader Graphs/Interactable': integer modulus may be much slower, try using uints if possible. at /Users/dennisd/Documents/UnityProj/6.5/XRI_351_Bugs/Library/PackageCache/com.unity.render-pipelines.universal@58c35a549d38/ShaderLibrary/ShaderVariablesFunctions.hlsl(577) (on vulkan)
Compiling Subshader: 0, Pass: ForwardLit, Vertex program with EVALUATE_SH_VERTEX STEREO_MULTIVIEW_ON _LIGHT_COOKIES _LIGHT_LAYERS _MAIN_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION
Platform defines: SHADER_API_MOBILE UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
Disabled keywords: DEBUG_DISPLAY DIRLIGHTMAP_COMBINED DOTS_INSTANCING_ON DYNAMICLIGHTMAP_ON EVALUATE_SH_MIXED FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_BICUBIC_SAMPLING LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 REFLECTION_PROBE_ROTATION SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 SHADOWS_SHADOWMASK UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING USE_LEGACY_LIGHTMAPS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _ALPHAMODULATE_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _CLUSTER_LIGHT_LOOP _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _RECEIVE_SHADOWS_OFF _REFLECTION_PROBE_ATLAS _SCREEN_SPACE_IRRADIANCE _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT _SHADOWS_SOFT_HIGH _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SPECULAR_SETUP _SURFACE_TYPE_TRANSPARENT _WRITE_RENDERING_LAYERS
Reproducible with versions:
3.5.1
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Windows 11
Notes:
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