Reproduction steps:
1. Open the attached “IN-85612.zip” project
2. Open the “Title Screen Temple” Scene
3. Select the “Light” GameObject from the Hierarchy
4. Move its position on the X axis towards and away from the Mesh
Expected result: Light works when inside or collided with the Mesh
Actual result: Light stops working after it collides
Reproducible with: 2022.3.49f1, 6000.0.23f1
Couldn’t test with: 2021.3.44f1 (Lights did not work at all after downgrading)
Reproducible on: Windows 11
Not reproducible on: macOS 13 (M1)
Notes:
- Does not reproduce when ‘Cone’ or ‘Pyramid’ Shape is selected in the Light Component
- Could not reproduce on a new project