How to reproduce:
- Import the attached package
- Convert Set Velocity from Direction and Speed to Subgraph Block
Notes:
- Reproduced on macOS
- Reproducible when uint property is Range Mode; No repro when uint is in Default Mode;
- MIght be relevant to [Internal link]
Callstack:
#0 0x00000102412424 in VFXMemorySerializer::StoreObjects(dynamic_array<PPtr<MonoBehaviour>, 0ul>)
#1 0x000001024137fd in VFXMemorySerializerBindings::StoreObjectsToByteArray(dynamic_array<PPtr<MonoBehaviour>, 0ul>, CompressionLevel)
#2 0x000001008c0623 in VFXMemorySerializer_CUSTOM_StoreObjectsToByteArray(ScriptingBackendNativeArrayPtrOpaque*, CompressionLevel, BlittableArrayWrapper&)
#3 0x000001decf625b in (wrapper managed-to-native) UnityEditor.VFX.VFXMemorySerializer:StoreObjectsToByteArray_Injected (UnityEngine.ScriptableObject[],UnityEngine.CompressionLevel,UnityEngine.Bindings.BlittableArrayWrapper&) [
{0x7fa015cd18f8}
+ 0x6b] (0x1decf61f0 0x1decf62dd) [0x166082a80 - Unity Child Domain]