Steps to reproduce:
1. Open attached user's project "bug-renderpass-limit.zip"
2. Open the "SampleScene.unity" Scene and enter Play Mode
3. Select "Assets/CustomRenderPipeline.asset"
4. Modify the number of subpasses
Expected results: as the number of subpasses increases, the color of the cubes approaches closer to white
Actual results: increasing the number of subpasses to any number greater than 8 results in the error message "The render pass exceeds(9) the limit of allowed subpasses(8)." and rendering is corrupted
Reproducible with: 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a3
Environment tested: Windows 11 24H2
Notes:
-Attached (6000.0.0b15-player-max-subpasses.patch) is a patch against Unity source that demonstrates a quick fix (increasing the limit from 8 to 16, and fixing an incorrect assert)