Steps to reproduce:
1. Open the attached user project "MulticastDelegate.zip"
2. Make sure to change the path of the automatic memory snapshot ("Assets/Test.cs" line 83)
3. Build and run the Standalone Windows Player
4. Open Memory Profiler, select the taken snapshot and "Unity Objects"
5. Scroll down to the “MonoBehaviour“ script and select the “GameObject“ nested in it
6. On the right side under References expand “SceneRoot GameObject“-> “MonoBehaviour“
7. Finally expand the two “Test.HandPoser“ and observe the nested “System.Action<System.Boolean>“ events
Expected results: Two C# events are seen
Actual results: Three C# events are seen (See attached Repro.png)
Reproducible with: 2022.3.8f1, 2023.1.10f1, 2023.2.0b7, 2023.3.0a3
Could not test on 2021.3.30f1 due to Memory Profiler Capture not being available
Reproducible on: Windows 10 2H22
Not reproducible on: No other environment tested
Notes:
-Not reproducible with Mono Scripting Backend