Steps to reproduce:
- Create a new UITK Shader Graph
- Add a Render Type Branch node
- Add a Default Texture node and override the Texture input
- For its UV input, use Screen Position
Actual results:
Shader should compile
Expected results:
Shader is pink with the following error:
Shader error in 'Shader Graphs/CustomShader': invalid subscript 'NDCPosition' at Assets/CustomShader.shadergraph(268) (on d3d11)