Reproduction steps:
1. Make sure at least two displays are available for testing
2. Open the attached “IN-90909.zip” project
3. Go to File > Build Profiles and make sure only “New Scene” is in the Scene List
4. Build and Run the Project (File > Build and Run)
5. Observe the built Player on both of the displays
Expected result: Both displays are rendering results
Actual result: All cameras render to Display 0 and other displays render black
Reproducible with: 6000.0.35f1, 6000.1.0b3, 6000.2.0a1
Couldn’t test with: 2022.3.56f1 (Could not downgrade)
Reproducible on: Windows 10 (User reported), Windows 11
Not reproducible on: No other environment tested
Notes:
- This issue does not occur with DX11 or Vulkan. When the graphics API is switched to DX11, cameras render correctly to their assigned displays
- Debug logs confirm that displays are activated, and cameras are correctly assigned
- Could not reproduce on a new project