Steps to reproduce:
- Open a Unity Project
- Import TextMeshPro Essential Resources via Window > TextMeshPro > Import TMP Essential Resources
- Import TextMeshPro Examples & Extras via Window > TextMeshPro > Import TMP Examples and Extras
- Open the '12 - Link Example.unity' scene at Assets > TextMesh Pro > Examples & Extras > Scenes
- Enter playmode
- Hover over a word in the game
- Observe how the word goes darker. This is expected behaviour
- Stop hovering over a word
- Hold down shift and hover over a letter in the game
- Observe how the letter gets bigger and turns yellow. This is expected behaviour
- Stop hovering over the letter
- Hover over a word while not holding shift
- While still hovering over the word, hold shift and start hovering over different letters of that word
Actual results: The hovering over a word style is still applied to the word and every letter is darker, however, as you hover over letters, when you stop hovering over them, they go back to their normal style.
Expected results: Either the hover style (darker) for hovering over a word stops when you hold shift, or when you stop hovering over a letter than that letter goes back to being darker and not back to their normal style.
Reproducible with versions: 7000.0.0a11, 6000.1.0a6, 6000.0.30f1, 2022.3.53f1, 2021.3.45f1
Not reproducible with versions: -
Can't test with versions: -
Tested on (OS): Windows 11
Notes: -