Reproduction steps:
1. Open the attached “Test_Resources_Build” project
2. Open the Build Settings Window (File > Build Settings)
3. In the Build Settings Window, select the "Build App Bundle (Google Play)" option
4. Build the Player
5. Upload the build to the Firebase Test Lab
6. Perform a Robo Test
7. Once the test is finished, select the Screenshots tab
8. In the first screenshot, observe the top left text
Expected result: The text displays “Resources loaded: True”
Actual result: The text displays “Resources loaded: False”
Reproducible with: 2021.3.36f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b13
Reproducible environment: MacOS Sonoma 14.3.1 (Intel), Windows 10 (user’s)
Not reproducible environment: No other environment tested
Reproducible with these devices:
Google Pixel 5 (Simulator)
Notes:
- Not reproducible on MacOS Sonoma 14.3.1 (Intel) (Runtime, Buildtime), iOS (app) builds
- The issue is not reproducible when the Addressables Bundle is manually halved
- Resources fail to load regardless if there is an Addressables Bundle of any size in Android builds