Steps to reproduce:
- Create a object with a built-in material
- Create a prefab, save the scene
- Have that scene, with a prefab instance, and the prefab in the project browser
- Go to RP converter -> Built-in to URP, select Material Converter
- Perform the conversion, see that the material is changed, on both scene and prefab, but, the scene prefab instance, now is an override.
Actual results: Material is changed with a prefab instance override
Expected results: Material is changed only in the prefab, If a prefab instance already had a material override the material is changed in the prefab instance, and in the prefab.