Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/TestPPAA.unity” Scene
3. Enter the Play Mode
4. In the Hierarchy Window, select “TestingCode” GameObject
5. In the Inspector Window, under the “Test Pp Aa (Script)” Component, check and uncheck various properties
Expected result: Post-Processing is applied the same, regardless of the Camera
Actual result: Post-Processing is applied differently for each camera and if Anti-Aliasing is disabled, PP only works for the last Overlay Camera
Reproducible with: 2022.2.15f1, 2022.3.3f1, 2023.1.2f1, 2023.2.0a21
Not reproducible with: 2021.3.27f1, 2022.2.14f1
Reproducible on: Intel MacOS 13.4