Steps to reproduce:
- Open the attached project
- Open the Test Scene
- Select the "GameObject (1)" GO in the Hierarchy (Nested under "GameObject")
- In the Inspector window, mark the Object as Static
- Expand the Static Drop-Down menu
- Observe, that all flags were enabled
- Unmark the Object as Static in the Inspector window
- In the Hierarchy window, check the Static flag for the "GameObject (1)"
- Check the Static flags in the Inspector again
Actual results: Only the "Contribute GI" static flag was enabled when marking the object as static via the Hierarchy window
Expected results: Marking the object as static in the Hierarchy window enables the same static flags as by doing it via the Inspector window
Reproducible with versions: 6000.3.0a2, 6000.3.0a5
Can’t test with versions: 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a1 (Hierarchy V2 not available)
Tested on (OS): macOS 15.6, Ubuntu 24