Unity Issue Tracker - Font Fallback selects characters from the wrong Font Asset when the Fallback Font Asset's Font Weight fields are set to use Font Asset
Fixed
UUM-46002
Font Fallback selects characters from the wrong Font Asset when the Fallback Font Asset's Font Weight fields are set to use Font Asset
Unity: Text (TextCore)
Fixed
2023.3.X
Won't Fix
2023.2.X
2023.1.X
2022.3.X
Fixed issue where the wrong fallback would be used when using styles
Fixed in 2023.3. Decided not to backport since it's a complex change, almost a new feature, with risks of regressions.
Fixed in 2023.3. Decided not to backport since it's a complex change, almost a new feature, with risks of regressions.
Reproduction steps:
1. Open the attached project “TestFontFallback”
2. Open the “Assets/Scenes/SampleScene” Scene
3. Inspect the Game view
Expected result: The first line is rendered in bold characters, and the second line is rendered in regular characters
Actual result: Both lines are rendered in bold characters