Steps to reproduce:
- Open the attached project
- Open the "OnAudioFilterRead_scene" Scene
- Press Play
- In the Game window adjust the BPM value to 10 or bellow
- In the Game window adjust the BPM value to 170
- Observe the beat
Expected: The beat is audible and playing at the set frequency
Actual: The beat is inaudible for around 45 seconds, then starts playing as expected
Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.8f1, 2023.1.0b5, 2023.2.0a3
Notes:
- Tested in the Editor, ChromeOS, iOS and macOS
- If the BPM value is set to 11 and later is increased everything works as expected
- Gain, Signature High and Signature values in the Scene don't have any impact
Tested and reproduced with devices:
- HP Chromebook 14a G5 | Android version 9
- Lenovo Chromebook Duet 2 in 1 | Android version 9
- VLNQA00352 - iPhone 12 Pro (MGML3ET/A), CPU: A14 Bionic, GPU: Apple designed
- VLNQA00346 - iPad Air (4th generation)
- VLNQA00258 - iPhone Xs Max (MT502ET/A), CPU: A12 Bionic, GPU: Apple designed, OS: 13.2
- MacBook Pro, Apple M1 Max, Ventura 13.1