How to reproduce:
1. Open the “IN-97204_TestNavMesh“ project
2. Open the “SampleScene”
3. In the Hierarchy select the Cube GameObject
4. In the Inspector window, for the Script Component, ensure that “Use Empty Bounds” is enabled
5. Enter Play mode
6. Observe Scene view
Expected result: Gizmo is visible and Agent moves to the Target
Actual result: Gizmo is not visible and error is present “"SetDestination" can only be called on an active agent that has been placed on a NavMesh.”
Reproducible with: 2022.1.0a1, 2022.3.61f1, 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
Reproducible on: macOS 15.4.1 (M1 Max), Windows 10 (by user)
Not reproducible on: no other environments tested
Note: In the documentation it is mentioned that Empty bounds is treated as no bounds, i.e. the NavMesh will cover all the inputs