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Thank you for reporting a bug to Unity. We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken. We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.
Steps to reproduce:
Actual results: User gets an error
ArgumentNullException: Value cannot be null. Parameter name: ADB instance cannot be null. Is Android SDK set?
Expected results: No error
Reproducible with versions: 1.0.0 (6000.0.65f1), 1.0.1(6000.3.3f1, 6000.4.0b4, 6000.5.0a4)
Tested on (OS): macOS - Tahoe 26.2
Notes: Full error
ArgumentNullException: Value cannot be null. Parameter name: ADB instance cannot be null. Is Android SDK set? Unity.Multiplayer.PlayMode.Editor.AdbBridgeHelper+ADB..ctor (System.Object adbObject) (at /Users/bokken/build/output/unity/unity/Modules/MultiplayerEditor/Managed/MultiplayerPlayMode/Scenarios/Nodes/Local/Adb/AdbBridgeHelper.cs:130) Unity.Multiplayer.PlayMode.Editor.AdbBridgeHelper+ADB.GetInstance () (at /Users/bokken/build/output/unity/unity/Modules/MultiplayerEditor/Managed/MultiplayerPlayMode/Scenarios/Nodes/Local/Adb/AdbBridgeHelper.cs:144) Unity.Multiplayer.PlayMode.Editor.AdbUtilities.GetADBDevicesDetailed () (at /Users/bokken/build/output/unity/unity/Modules/MultiplayerEditor/Managed/MultiplayerPlayMode/Scenarios/Nodes/Local/Adb/AdbUtilities.cs:73) Unity.Multiplayer.PlayMode.Editor.LocalInstanceDescriptionDrawer.CreateBuildProfileField (UnityEditor.SerializedProperty instanceProperty, UnityEngine.UIElements.TextField& roleFieldOut) (at /Users/bokken/build/output/unity/unity/Modules/MultiplayerEditor/Managed/MultiplayerPlayMode/PlayModeConfig/UI/LocalInstanceDescriptionDrawer.cs:133) Unity.Multiplayer.PlayMode.Editor.LocalInstanceDescriptionDrawer.CreatePropertyGUI (UnityEditor.SerializedProperty property) (at /Users/bokken/build/output/unity/unity/Modules/MultiplayerEditor/Managed/MultiplayerPlayMode/PlayModeConfig/UI/LocalInstanceDescriptionDrawer.cs:64) UnityEditor.UIElements.PropertyField.ResetInternal (UnityEditor.SerializedProperty newProperty) (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Controls/PropertyField.cs:308) UnityEditor.UIElements.PropertyField.Reset (UnityEditor.SerializedProperty newProperty) (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Controls/PropertyField.cs:221) UnityEditor.UIElements.PropertyField.Reset (UnityEditor.UIElements.SerializedPropertyBindEvent evt) (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Controls/PropertyField.cs:397) UnityEditor.UIElements.PropertyField.HandleEventBubbleUp (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Controls/PropertyField.cs:206) UnityEngine.UIElements.EventDispatchUtilities.HandleEventAtTargetAndDefaultPhase (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:129) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.SendBindingEvent[TEventType] (TEventType evt, UnityEngine.UIElements.VisualElement target) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/SerializedObjectBindingContext.cs:134) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindPropertyRelative (UnityEngine.UIElements.IBindable field, UnityEditor.SerializedProperty parentProperty) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/SerializedObjectBindingContext.cs:250) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/SerializedObjectBindingContext.cs:163) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.ContinueBinding (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/SerializedObjectBindingContext.cs:85) UnityEditor.UIElements.Bindings.BaseListViewSerializedObjectBinding.BindListViewItem (UnityEngine.UIElements.VisualElement ve, System.String propertyPath) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/BaseListViewSerializedObjectBinding.cs:491) UnityEditor.UIElements.Bindings.BaseListViewSerializedObjectBinding.BindListViewItem (UnityEngine.UIElements.VisualElement ve, System.Int32 index) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/BaseListViewSerializedObjectBinding.cs:467) UnityEngine.UIElements.ListViewController.BindItem (UnityEngine.UIElements.VisualElement element, System.Int32 index) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Collections/Controllers/ListViewController.cs:47) UnityEngine.UIElements.CollectionViewController.InvokeBindItem (UnityEngine.UIElements.ReusableCollectionItem reusableItem, System.Int32 index) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Collections/Controllers/CollectionViewController.cs:184) UnityEngine.UIElements.BaseListViewController.InvokeBindItem (UnityEngine.UIElements.ReusableCollectionItem reusableItem, System.Int32 index) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Collections/Controllers/BaseListViewController.cs:199) UnityEngine.UIElements.VerticalVirtualizationController`1[T].Setup (T recycledItem, System.Int32 newIndex) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Collections/Virtualization/VerticalVirtualizationController.cs:235) UnityEngine.UIElements.DynamicHeightVirtualizationController`1[T].Resize (UnityEngine.Vector2 size) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Collections/Virtualization/DynamicHeightVirtualizationController.cs:316) UnityEngine.UIElements.BaseVerticalCollectionView.Resize (UnityEngine.Vector2 size) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Controls/BaseVerticalCollectionView.cs:1436) UnityEngine.UIElements.BaseVerticalCollectionView.PostRefresh () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Controls/BaseVerticalCollectionView.cs:1379) UnityEngine.UIElements.BaseListView.PostRefresh () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Controls/BaseListView.cs:1219) UnityEngine.UIElements.BaseVerticalCollectionView.RefreshItems () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Controls/BaseVerticalCollectionView.cs:1260) UnityEditor.UIElements.Bindings.BaseListViewSerializedObjectBinding.UpdateArraySize () (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/BaseListViewSerializedObjectBinding.cs:379) UnityEditor.UIElements.Bindings.BaseListViewSerializedObjectBinding.OnPropertyValueChanged (UnityEditor.SerializedProperty currentPropertyIterator) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/BaseListViewSerializedObjectBinding.cs:356) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.DefaultOnPropertyChange (System.Object cookie, UnityEditor.SerializedProperty changedProp) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/SerializedObjectBindingContext.cs:847) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext+<>c.<RegisterBindingObject>b__68_0 (System.Object o, UnityEditor.SerializedProperty p) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/SerializedObjectBindingContext.cs:866) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext+TrackedValue.InvokeOnChangeCallback (UnityEditor.SerializedProperty prop) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/SerializedObjectBindingContext.cs:726) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext+TrackedValues.NotifyValueChanged (UnityEditor.UIElements.Bindings.SerializedObjectBindingContext context, UnityEditor.SerializedProperty currentProperty) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/SerializedObjectBindingContext.cs:795) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.UpdateTrackedProperties () (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/SerializedObjectBindingContext.cs:916) UnityEditor.RetainedMode:UpdateSchedulers() (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/RetainedMode.cs:43)
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