Steps to reproduce:
- Import the attached project
- Open Scene, VFX and Shadergraph in Texture Unexposed Property folder
- Observe that Texture is unexposed and has default value assigned in ShaderGraph
Actual results: Quad and strip are white
Expected results: Quad and strip has Default-Particle texture assigned
Reproducible with versions: 6000.3.0a2
Not reproducible with versions: not tested
Can’t test with versions:
Tested on (OS): macos, windows
Notes: