Unity Issue Tracker - AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to reset the time
Fixed
UUM-398
AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to reset the time
Unity: Audio Authoring
Fixed
2023.1.X
2022.2.X
2022.1.X
2021.3.X
Won't Fix
2021.2.X
While seeking if the seek length exceeds the clip duration then we directly set done to true.
2021.2 has become 2021.3 LTS - please track under UUM-412
How to reproduce:
1. Open the attached project "AudioClip.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Enter Play Mode
4. Select "Audio Clip" in the PlayableGraph Visualizer window
5. Click the "Play 2" button in the Game window
Expected results: "isDone" in the PlayableGraph Visualizer Inspector window is "True"
Actual results: "isDone" in the PlayableGraph Visualizer Inspector window is "False"